Building reconstruction

Virtual reconstruction of the city of Sopianae | 2013-2015

3 Jul , 2015   Video

Leading archaeologist Olivér Gábor wanted to visualize the history of Pécs for a long time. He contacted me in 2012 to talk about a virtual reconstruction of Sopianae at the end of the IV. century AD. We wanted to show not just the grand and luxurious side of the city, but also the everyday life of the average citizen. The visitor should walk freely in the virtually reconstructed city, discover the scenes in his/her own pace.

The work started in the end of 2013 with collecting the available data, publications, photos, drawings.

Map of the excavation at Teréz street.

Map of the excavation at Teréz street.

21 objects, coins, glasses, samian wares, iron tools destined for showcasing both in the permanent exhibition and in the reconstruction were photographed from all angles to aid the 3D modelling process.

Phases of the  reconstruction of an ink pot

Phases of the reconstruction of an ink pot

Out of 8 possible scenes a palace, a city house with bath, and a square with a granary and shops were chosen for the first round.

House of the Mercator.

House of the Mercator.

Square with the granary and shops.

Square with the granary and shops.

Palace of a wealthy man.

Palace of a wealthy man.

Visitors can control a virtual time traveler, walk and look around like in an fps video game. In the vicinity of a featured artifact an outline indicates that it is clickable, if done so the screen changes to a showroom with the enlarged object and it’s description.

Artifact showroom.

Characters were based on real life people.

Models for the characters.

Models for the characters.

In-game characters.

In-game characters.


There were 258 models, 323 textures, 233 materials made for this project, all from scratch.

Models, textures, materials.

Models, textures, materials.

client: Directorate of Baranya County Museums
leading archaeologist: Olivér Gábor
reconstruction: Ádám Németh
building models: Ádám Németh
object models: Ádám Németh, Péter Király, Béla Kotroczó, Ákos Halász, Attila Mucska, Rudolf Béres, Csaba Borbély, Endre Számel
music: Kevin MacLeod http://incompetech.com

Contact me: info atsign virtualreconstruction.com

Made with Unreal Engine 4

An interview with the curator, and usage of the application: https://www.youtube.com/watch?v=NlVgrMwaWKk

Building reconstruction

Research on the Aquincum aqueduct | 2013

3 Jul , 2015  

I started this project out of personal curiosity. I was interested in:

  • Was there any water lifting device, pump at the spring?
  • What was the slope of the aquaeduct?
  • What amount of water was transferred per day?
  • How were the limescale blocks formed?
  • How was the crossing with roads solved?

My method:

  1. Foliage, dirt, garbage removal where necessary.
  2. Observation of the form, material of the limescale blocks, underside too.
  3. Taking pictures, photogrammetry.
  4. Reconstruction of missing stones, lead pipes with the help of a 3D software.
  5. Simulation of the collapse of buildings, amount of ruble.
  6. Looking for analogues for building methods, materials, scaling.
  7. Processing, visualization of the results. Reconstructions, animations.
Collapsed piece of wall still in place next to the aqueduct.

Collapsed piece of wall still in place next to the aqueduct.

Formation of the limescale block.

Formation of the limescale block.

3D model of the limescale block.

 

Point cloud made from 80 photos.

Point cloud made from 80 photos.

Photo of the aqeduct - road crossing, and reconstructed view.

Photo of the aqeduct – road crossing, and reconstructed view.

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Building reconstruction

Virtual reconstruction of the Aquincum Civil Town Amphitheatre | 2013

2 Jul , 2015  

Client: Aquincum Museum.

aquincum_amphitheatre_photo

Aerial view of the amphitheatre.

Reconstruction of the Aquincum Civil Town Amphitheatre

Reconstruction of the Aquincum Civil Town Amphitheatre